gameobject_loot_template table holds definitions on items
dropped by game object templates.
This references the “gameobject_template” table tables unique ID for which the entry is valid.
This field determines if an item should drop by chance, or by the
character looting having a quest. The meaning is determined by the
fields signedness and the value of the
mincountOrRef field’s value.
The following table shows possible combinations and their meanings.
|> 0||> 0||A simple percentage based drop chance.|
|< 0||> 0||A quest based drop chance.|
|> 0||< 0||A drop chance which has a chance to be used.|
0 is only allowed for
entries which are part of a loot group (aka. have a
Also note that non-zero values are subject to multiplication based on
the drop rate configured in the world server configuration if they are
not part of a loot group.
A group is a set of loot definitions processed in such a way that at any given looting event the loot generated can receive one (or none) item from the items declared in the loot definitions of the group.
Groups are formed by loot definitions having the same values of
groupid fields and having
mincountOrRef set to a
value greater than
Depending on the value of the field it may either define the minimum number of copies for the item to be dropped, or it may reference another loot template.
- positive values indicate that a minimum amount should be dropped,
- negative values indicate a reference to another loot template.
This field may either designated the maximum number of items to drop from a loot template, or how many times a referenced loot template should be processed.
mincountOrRefis positive, this indicates the maximum number of items to drop from the loot template,
mincountOrRefis negative, this indicates how many times the loot template referenced in
mincountOrRefshould be processed.