“game_event_creature_data” table

The game_event_creature_data table holds modifiers for creature entries spawned during a game_event.

Table structure

Field Type Null Key Default Extra
guid int(10) unsigned NO PRI 0  
entry_id mediumint(8) unsigned NO   0  
modelid mediumint(8) unsigned NO   0  
equipment_id mediumint(8) unsigned NO   0  
spell_start mediumint(8) unsigned NO   0  
spell_end mediumint(8) unsigned NO   0  
event smallint(5) unsigned NO PRI 0  

Fields

guid

This references the “creature” table tables unique ID for which the entry is valid.

entry_id

TODO

modelid

A display model identifier. This references the “creature_model_info” table tables unique ID for which this entry is valid.

Note

Set to 0 if only the equipment should be changed.

equipment_id

This references the “creature_equip_template” table tables unique ID for which the entry is valid.

Note

Set to 0 if only the model should be changed.

spell_start

If set to a valid spell identifier from Spell.dbc, this will cause the create to cast the spell upon applying the modifications.

spell_end

If set to a valid spell identifier from Spell.dbc, this will cause the create to cast the spell upon removing the modifications.

event

This references the “game_event” table tables unique ID for which the entry is valid.