“gossip_texts” table

The gossip_texts table holds gossip texts assigned to scripted creatures.

Table structure

Field Type Null Key Default Extra
entry mediumint(8) NO PRI NULL  
content_default text NO   NULL  
content_loc1 text YES   NULL  
content_loc2 text YES   NULL  
content_loc3 text YES   NULL  
content_loc4 text YES   NULL  
content_loc5 text YES   NULL  
content_loc6 text YES   NULL  
content_loc7 text YES   NULL  
content_loc8 text YES   NULL  
comment text YES   NULL  

Fields

entry

The unique identifier of the gossip text entry. Identifiers here have to match with the identifier set in the string using the text.

Note

Identifiers use a fixed format of -3<map-identifier><three-digit-counter>.

content_default

The default text to be displayed in English.

content_loc1

Korean localization of content_default.

content_loc2

French localization of content_default.

content_loc3

German localization of content_default.

content_loc4

Chinese localization of content_default.

content_loc5

Taiwanese localization of content_default.

content_loc6

Spanish Spain localization of content_default.

content_loc7

Spanish Latin America localization of content_default.

content_loc8

Russian localization of content_default.

comment

Comments should always reflect where a gossip text will be used. Usually a creature’s name to which the gossip is added should be mentioned, and the variable given to the gossip in the script using it.