“corpse” table

The corpse table holds TODO

Table structure

Field Type Null Key Default Extra
guid int(11) unsigned NO PRI 0  
player int(11) unsigned NO MUL 0  
position_x float NO   0  
position_y float NO   0  
position_z float NO   0  
orientation float NO   0  
map int(11) unsigned NO   0  
time bigint(20) unsigned NO MUL 0  
corpse_type tinyint(3) unsigned NO MUL 0  
instance int(11) unsigned NO MUL 0  

Fields

guid

player

position_x

position_y

position_z

orientation

map

time

corpse_type

instance